Elective
Elective
LECTURER 2025-26 | Mr. NIKOPOULOS
- - - prerequisite course: 3D Content Creation I - - -
🔵 🔴 🟡 Course description
The course introduces students to the concept, theory, and practice of developing virtual worlds. Participants will explore how a virtual world can be conceived, designed and implemented. The development of this work starts from the idea (dream, memory, artistic inspiration, reality, scenario) and reaches the three-dimensional representation and its functional implementation in a virtual reality environment. The course covers both the conceptual/artistic dimension (symbolism, aesthetics, narrative motifs and symbolism of the final product) and the technique (detailed description, three-dimensional modeling, development tools). At the same time, reference will be made to the modern applications of virtual worlds in the animation, cinema, interactive arts and gaming industries.
Upon completion of the course, students will be able to:
Understand the basic theoretical principles that govern the conception and development of virtual worlds.
Formulate verbally (in the form of a script) and visually (in the form of a Moodboard) the description of a virtual world.
Apply basic 3D representation techniques for the composition and rendering of spaces, objects and atmosphere.
Use selected software tools for the implementation of virtual worlds (Unity, Blender).
Develop a first integrated project that combines theoretical design and practical application of the virtual world.
🔵 🔴 🟡 Theory (2 hours)
🔵 🔴 🟡 Workshop (1 hour)
Review language: Greek
🔵 🔴 🟡 Evaluation method:
Semester individual work - 60%
Evaluation of attendance during lectures - 40%
🔵 🔴 🟡 Course Textbooks [Eudoxus]